IEEE P3069

Original price was: $56.00.Current price is: $28.00.

IEEE Approved Draft Recommended Practice for Consumer AR/VR Handheld-controller Location Technology Based on Active Infrared Optics

IEEE , 03/11/2025

Category:
Guaranteed Safe Checkout
This recommended practice specifies the technical requirements and test methods for consumer six- degree-of-freedom AR/VR (Augmented Reality/Virtual Reality) handheld-controller location technology based on active infrared optics. It includes the handle’s absolute position error, absolute rotation error, static position jitter, static angle drift, movement sensitivity, rotation sensitivity, and tracking system delay, mobile tracking range, pose sampling frequency, maximum light intensity, minimum number of cameras, maximum translation jitter, tracking failure delay and tracking recovery delay. This recommended practice is applicable to the development and testing of active infrared optical six-degree-of-freedom consumer AR/VR handheld-controllers.
A standard basis for evaluating the positioning capabilities of consumer AR/VR handheld-controllers is needed to promote the development of the industry for consumer AR/VR equipment. Furthermore, this recommended practice helps to improve the interactive capabilities of consumer AR/VR controllers.
New IEEE Standard – Active – Draft. This recommended practice describes the test indicators (including the definition and description of the indicators, the explanation of the formula), requirements (the range of the test results) and methods (test environment, and the test steps for each indicator) of the 6DoF active infrared optics AR/VR handheld-controller space tracking technology. Based on the product usage 4 scenarios of the AR/VR handheld-controller, the test indicators are mainly divided into three categories: dynamic scene test, static scene test, and extreme scene test, including: 1. Dynamic scene test, simulating the actual user’s handheld-controller interaction scene, the corresponding tests include: absolute position/rotation error, translation/rotation resolution, tracking system latency, tracking range 2. Static scene test, testing the space tracking performance of the handheld-controller when it is stationary, the corresponding tests include: static position jitter and angle drift, maximum translation jitter, and pose sampling frequency 3. Extreme scene test, corresponding to the handheld-controller space tracking capability in extreme scenes, the corresponding tests include: maximum ambient light intensity, minimum number of cameras, time-delay of tracking lost/recover